![]() ![]() The faction Harkonnen had what seemed to be the best with combat units, but had an economy set-up that ended up being absolute trash. They're so overpowered, it just feels stupid. Oh, but don't worry, in later stages, the Atreides obtain the ability to order in flying bomb-droppers called "Ornithopters" to fly over enemy bases and kill the ever-loving SHIT out of EVERYTHING. A) The tech available at this stage is laughable, B) the enemy base is FRIGGIN' HUGE, and C) you are expected to do it in what amounts to 2:30 IRL. Normally, this would be just fine, if not for a few things. In the fourth mission, you are tasked with capturing a Harkonnen Barracks in an attempt at rescuing members of the indigenous tribesmen of Dune. The faction Atreides had the lowest initial fire-power compared with enemy units, and (arguably) the most difficult mission tossed in in an early mission. ![]() Westwood kept too much of the original game, such as cut-scenes re-done word-for-word, missions that varied little-to-no from the original, and game-play and mechanics that were so simplistic and bland that any other RTS might as well have taken it's place on that special shelf you've got.īut the biggest problem lies in, not what was shamelessly copied, but in what they tried to add in afterward.Īmong the reviews that were done when this game was released, the largest complaint that was present among them was that the different factions were all very unbalanced, and it showed too much in game-play to ignore. Trololo! was copied too much in some places, too little in others. When Westwood set out to remake Dune II, they went about it the wrong way in almost every category. This, unfortunately, was not the only reason it was a failure. One one hand, It had the stigma of "Remakes are rarely as good as the original" to contend with, and this was compounded by the fact that they were remaking a cornerstone game the one that set the standard for many, many games to come. ![]() The inherent problem with the remake is double-sided. Normally, this wouldn't be a problem the game would receive a grand "Meh" from audiences and slink off into obscurity after making at least it's production costs back. The story-line, tech trees, unit-types, strategies, even the missions themselves were ripped almost squarely out of 1992 and slapped with a fresh coat of paint. How did it end up? Was it a good idea to do a remake?ĭune 2000 varied almost not-at-all from the original. So, in 1998, Westwood Studio's decided to do a remake of Dune 2, by adding three zero's to the end of the name, adding some Full Motion Video cut-scenes, and slapping "Command & Conquer: Red Alert" graphics into the mix. In 1992, it was considered to be a very deep, complex, and beautiful game, receiving very positive reviews for it's fantastic visual style, fluid control, and fantastic fast-paced game-play. Among the many standards it established were mouse controls, resource-gathering based economy, Tech-tree's, and re-playability through differing, well balanced Factions. While not being the first ever RTS game, it was the one that established the tried-and-true formula behind just about every big-name RTS to date. To anybody who has taken more than a passing glance at the genre that is Real Time Strategy, the game "Dune II" is arguably one of the most (if not THE most) important games within the entire genre. ![]()
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